List of Game Modes
From Cosmoteer Wiki
Bounty Hunter
- Players are given a starting ship with which they must destroy enemy ships and collect bounty funds.
- Funds are earned by destroying AI ships, more powerful enemy ships give more funds when destroyed.
- Funds are used to purchase ship parts, hire crew, repair parts and purchase FTL fuel.
- FTL fuel is used to travel between sectors.
- Each sectors contains various enemy ships of a set difficulty.
- Ships have a sensor range (increased by sensor arrays), beyond which they are only able to detect enemy location rather than than detailed components.
- Different starting ships
- Different universe sizes
- Several difficulty settings
Creative
- Players are given unlimited funds.
- No enemy ships spawn, however the player can spawn in ships using the 'ship library' button.
- Alternatively, players may create a new ship using the 'new ship' button.
- FTL fuel cannot be purchased, instead all ships have infinite fuel irregardless of the number of FTL drives on the ship.
- The entire map is revealed, removing the need for sensors.
- Players can choose allegiances for any ship as well as set AI.
Multiplayer
- Players can host a dedicated server
- Lobbies can be made in each server
- AI can be added by host of the lobby
- a maximum of 8 players can be in each lobby
- Each player can have up to 5 ships
- Lobby settings
- Ships per player (can be set 1-5)
- Money Per team
- Preview ships
- Spectator mode
Singleplayer Campaign
To be added for full steam release.